Founder & Product Lead — ZiBa Entertainment B.V.2026 — Present · Gouda
Self-published mobile games & apps (iOS, Android) and PC/Steam · self-publishing as ZiBa Games since 2016
- Own the full lifecycle of 8 live titles (incl. Deadlight, La Famiglia, Klack Sort, Word Waves, MedMate, Streaks): vision, roadmap, launch, updates and support.
- Launched La Famiglia (Oct 2026), a painted turn-based mafia saga: ads + premium model, Remote Config balancing, EN and ES/LatAm campaigns.
- Design the monetization mix per title: rewarded and interstitial ads, one-time IAP, subscriptions with free trials; ad-free where the audience calls for it.
- Run paid UA on Google Ads (app installs and a Steam wishlist campaign) with budgets, test windows and kill rules set in advance, optimising on in-app events, not raw installs.
- Balanced Deadlight with a headless simulation that plays thousands of runs, tuning toward a target 30–35% success rate before shipping.
- Bringing Deadlight to Steam: PC edition with controller support and achievements, Early Access planned Q4 2026.
- Build the products myself in Flutter with CI/CD, so I know the engineering trade-offs first-hand; comfortable pulling my own data with SQL.
Co-founder & Producer — Duckland Games B.V.2023 — 2026 · Breda
- Owned production, planning and the multi-year live-service roadmap across design, engineering and art.
- Stakeholder and investor communication around a ~$7M raise.
- Managed external partners and vendors, incl. the 11-language localization for the Steam release.
Game Producer — Studio Red2021 — 2023 · Remote / NL
Ascenders, a sci-fantasy action-RPG in Unreal Engine 5
- Helped scale the studio from 5 to 40 developers: pipelines, policy, HR and tooling, largely remote.
- Sole producer on Ascenders: Simulation: 15-person team, 6-month build, ran Scrum.
- Produced the funding trailer with a strike team of 5; the project closed a US$6.4M round.
Tech & UI Designer — Kari: Vanaheim2019 — 2020
- Inventory, crafting and hazard systems plus UI flows for a UE4 puzzle-adventure shipped on Steam after 32 weeks, 88% positive.
Web Developer — Tuincentrum Holland2014 — 2017
- Production websites and a custom configurator (JS, PHP, SQL).