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Zico Bakker

Zico Bakker

Product Lead · Producer · Founder

Product lead and producer with 10+ years in games and apps. I run my own company's portfolio of 8 live mobile games and apps end to end: roadmap, monetization, user acquisition and the numbers behind what ships next. Before that I co-founded Duckland Games and produced investor-backed titles ($6.4M and ~$7M rounds) with teams of up to 40 people, much of it remote. Around 500,000 downloads across my games and apps.

zico@zicobakker.com +31 6 41892076 LinkedIn zibaentertainment.com Gouda, NL · CET Employee, contract or freelance

Experience

Founder & Product Lead — ZiBa Entertainment B.V.2026 — Present · Gouda
Self-published mobile games & apps (iOS, Android) and PC/Steam · self-publishing as ZiBa Games since 2016
  • Own the full lifecycle of 8 live titles (incl. Deadlight, La Famiglia, Klack Sort, Word Waves, MedMate, Streaks): vision, roadmap, launch, updates and support.
  • Launched La Famiglia (Oct 2026), a painted turn-based mafia saga: ads + premium model, Remote Config balancing, EN and ES/LatAm campaigns.
  • Design the monetization mix per title: rewarded and interstitial ads, one-time IAP, subscriptions with free trials; ad-free where the audience calls for it.
  • Run paid UA on Google Ads (app installs and a Steam wishlist campaign) with budgets, test windows and kill rules set in advance, optimising on in-app events, not raw installs.
  • Balanced Deadlight with a headless simulation that plays thousands of runs, tuning toward a target 30–35% success rate before shipping.
  • Bringing Deadlight to Steam: PC edition with controller support and achievements, Early Access planned Q4 2026.
  • Build the products myself in Flutter with CI/CD, so I know the engineering trade-offs first-hand; comfortable pulling my own data with SQL.
Co-founder & Producer — Duckland Games B.V.2023 — 2026 · Breda
Forgotten Playland: Party Edition, a live-service 4-player party game on Steam
  • Owned production, planning and the multi-year live-service roadmap across design, engineering and art.
  • Stakeholder and investor communication around a ~$7M raise.
  • Managed external partners and vendors, incl. the 11-language localization for the Steam release.
Game Producer — Studio Red2021 — 2023 · Remote / NL
Ascenders, a sci-fantasy action-RPG in Unreal Engine 5
  • Helped scale the studio from 5 to 40 developers: pipelines, policy, HR and tooling, largely remote.
  • Sole producer on Ascenders: Simulation: 15-person team, 6-month build, ran Scrum.
  • Produced the funding trailer with a strike team of 5; the project closed a US$6.4M round.
Tech & UI Designer — Kari: Vanaheim2019 — 2020
  • Inventory, crafting and hazard systems plus UI flows for a UE4 puzzle-adventure shipped on Steam after 32 weeks, 88% positive.
Web Developer — Tuincentrum Holland2014 — 2017
  • Production websites and a custom configurator (JS, PHP, SQL).

Studio Titles

Forgotten Playland: Party Edition2023 → 2026 · Steam
Co-founder & Producer — Duckland Games B.V.

A 4-player social party game where an attic becomes a chaotic Playland of minigames. It launched on the Epic Games Store and is now a paid game on Steam; most of my ~500,000 total downloads come from it.

  • Owned production, planning and the multi-year live-service roadmap.
  • Investor and stakeholder communication around a ~$7M raise.
  • Kept a small core team and brought in outsource partners to hit fast deadlines without overspending.
Live-serviceSteamProductionOutsourcingLocalization ×11
Ascenders2021–23 · UE5
Game Producer — Studio Red

A large-scale sci-fantasy action-RPG. I joined early and helped grow the studio while producing key milestones.

  • Helped scale Studio Red from 5 to 40 developers.
  • Sole producer on Ascenders: Simulation (15-person, 6-month build).
  • Produced the funding trailer; project closed a US$6.4M round.
Unreal Engine 5RPGTeam of 15
Kari: Vanaheim2019–20 · UE4
Tech & UI Designer

A mythic puzzle-adventure shipped on Steam after a 32-week production, rated 88% positive.

  • Concept design, wireframes and prototypes for inventory, crafting and hazard systems.
  • Built interface flows around clarity, connecting the systems that carried the experience.
Unreal Engine 4UI/UXSystems

ZiBa Entertainment — 8 live games & apps

Mobile games & apps, built and run end to endiOS · Android · Steam
Founder & Product Lead — roadmap · monetization · UA · ASO · Flutter · CI/CD

Every title goes from first prototype to store listing, localized release notes, ad/IAP/subscription monetization and paid acquisition. Deadlight has around 500 daily active players.

Deadlight: A Zombie Chronicle
Zombie survival strategy · PC edition coming to Steam
La Famiglia
Turn-based 1950s mafia saga · launched Oct 2026
Klack Sort & Klack: Neon Bounce
Colour-sort puzzle & neon arcade
Word Waves
Language learning in 10 languages
MedMate
Medication reminders with a caretaker report
PlateSimple
Calorie & macro tracking
Streaks
Habit & goal tracker
Flutter / DartFirebase Analytics & Remote ConfigA/B testingAdMobIAP & subscriptionsGoogle AdsASO ×12 languagesGitHub Actions

Skills & Tools

  • Product ownership, F2P games & consumer apps
  • Production: Scrum, milestones, scope & risk
  • LiveOps & live-service roadmaps
  • Cross-functional leadership
  • Monetization: IAP, subscriptions, ads
  • KPIs: retention, conversion, ARPU, LTV, CPI
  • A/B testing with Firebase Remote Config
  • Paid UA on Google Ads, optimised on in-app events
  • Flutter & Dart, CI/CD
  • Unreal Engine 4/5, Unity (C#)
  • SQL & Google Sheets
  • ASO, trailers & ad creatives
FirebaseGoogle AdMobGoogle AdsPlay ConsoleApp Store ConnectSteamworksJiraHansoftMondayNotionMiroFigmaAxurePhotoshopGitHub Actions

Education & Languages

Design & Production2017–2021
BUas (NHTV) — Breda, NL
Game Programming2015–2017
HKU — Utrecht, NL
Dutch · nativeEnglish · fluent

Earlier Work & References

Bit Buster · 2019 · 4.6/5 Itch
Co-op action; Game & UI Designer. itch.io
Influx · 2019 · Gear VR
Procedural VR space-racing (UE4).
They See Me Rolling · 2018
Casual adventure with an Arduino controller.
References
Will Davis
Studio Red — +31 6 47331800 · will@lfgstudiored.com
Mathijs Tieleman
2Monkeys — +31 6 50419924 · info@2-monkeys.nl